商品名稱: The Gnomon Workshop A Pungent Character DVD
商品分類: 電腦認證與應用學習
商品類型: 尖刻的角色軟體
語系版本: 英文教學正式版
運行平台: Windows XP/Vista/7
更新日期: 2011-08-15
內容說明:
In this lecture, David Meng shares his thoughts on how he creates personality and
expression in a character bust. He will discuss his thought process behind doing an
unconventional take on a traditional creature. The practical aspects of working
with plastalina and building armatures will also be discussed. Viewers will get to
look, from start to finish, at how David creates a physical clay design maquette
for the film industry.
在這個課程,戴維.明分享他建立專業半身像的經驗。他將講述不常規的傳統生物之後的整個流程。
David Meng
Creature Designer and Sculptor, Weta
角色設計師和雕刻師,Weta工作室
David Meng graduated from the University of Michigan, Ann Arbor in 2000, with a
Bachelors Degree in Fine Art, and took Dick Smith's Advanced Professional Make-up
Course shortly after. Interested in bizarre, funny and grotesque things from a young
age, David had a natural leaning towards working as a creature/character designer in
the film industry. After working as a sculptor/designer in L.A., David joined Weta
Workshop in 2004 just in time to work onKing KongandThe Chronicles of Narnia. He has
since contributed extensively to many of Weta's other projects, most notablyDistrict
9, for which he served as Lead Creature Designer, working on the design of the Prawns.
Recently, David's work has been published in The Art ofDistrict 9,White Cloud Worlds(
an anthology of New Zealand Fantasy art), and this year'sSpectrumas well as being
exhibited in both Shanghai and New Zealand.
該作者獲得美術學士學位,其涉及電影有 第9區 .等等,今年在上海和新西蘭有作品展.
英文說明:
* Trying to design "sideways"
* Materials and Tools
* Armature building
* Practical techniques and tips for sculpting in plastaline
* Creating the major sweep and flow in the forms, establishing
attitude from the very beginning
* Making a strong design statement with silhouette
* Balancing extremes and subtleties in design
* Using pose to establish attitude and personality
* Using the lines defined by the edges of forms to affect how
the viewer "reads" a character, thus giving it "punch"
* Methods to keep a fresh eye for your work
* Refining sculpture for the purposes of a quick concept maquette
* Finding inspiration in unexpected and/or forgotten sources